ALBERT FANTASY FOOTBALL LEAGUE
1999 Rules
1.0 General
*1.1 General
*1.2 Teams/Divisions/Leagues
*1.2.1 Teams
*1.2.2 Divisions
*1.2.2.1 Original Division Placement
*1.2.2.2 Realignment
*1.3 Playoffs
*1.4 League Commissioner
*2.0 Fees
*2.1 Definitions
*2.1.1 Franchise Fee
*2.1.2 Operations Fee
*2.2 Franchise Fee
*2.3 Operations Fee
*3.0 Disbursement of Monies
*3.1 Definitions
*3.1.1 AFFL Weekly Prize Money
*3.1.2 AFFL Season Prize Money
*3.2 AFFL Weekly Prize Money
*3.2.1 AFFL Weekly Prize Money Disbursement Schedule
*3.3 AFFL Season Prize Money
*4.0 Draft
*4.1 Drafting With The Salary Cap
*4.2 Original Season Roster
*4.3 Signing Players
*4.4 Subsequent Drafts
*5.0 Contracts
*5.1 Franchise Contract (1)
*5.1.1 Subsequent Years Of Franchise Contract
*5.1.2 Waiving A Franchise Player
*5.2 Three Year Contacts (2)
*5.2.1 Year Two of A Three Year Contract
*5.2.2 Year Three Of A Three Year Contract
*5.2.3 Waiving A Player Engaged In A Three Year Contract
*5.3 Two Year Contracts (2)
*5.3.1 Year Two of A Two Year Contract
*5.3.2 Waiving A Player Engaged In A Two Year Contract
*5.4 One Year Contacts (13)
*5.4.1 Waiving A Player Engaged In A One-Year Contract
*5.5 Transitional Players
*6.0 Schedule
*7.0 Scoring
*7.1 Quarterback Scoring
*7.2 Wide Receiver/Tight End Scoring
*7.3 Running Back Scoring
*7.4 Kicker Scoring
*7.5 Defense Scoring
*7.6 Special Teams Scoring
*8.0 Rosters
*8.1 Team Roster
*8.2 Active Roster
*8.3 Legal Active Roster Formations
*8.4 Active Roster Deadlines
*8.5 Active Roster Submission Process
*8.5.1 Roster Submission Deadlines
*8.6 Position Eligibility
*9.0 Salary Cap
*9.1 Salary Cap Limit
*9.2 Accumulated Season Salary
*9.3 Retained Salary
*9.4 Salary Cap Example
*10.0 Waiving a Player
*11.0 Signing a Free Agent or Transitional Player
*11.1 Free Agent or Transitional Player Signing Procedure
*11.2 Free Agent Salary Schedule
*12.0 Trades
*12.1 Traded Players Cap Contribution
*12.2 Player’ Received From Trade Cap Contribution
*13.0 Offseason
*
General
The brand new and improved 1999 Albert Fantasy Football League (AFFL) is designed to be a complete and complex keeper league beginning with the upcoming season. Twelve owners have been invited to start franchises that will continue to harvest and groom talent for as far into the future as the league continues. Read the rules carefully, and understand them. Only the most knowledgeable of Owners will succeed.
The AFFL is a twelve-team/three division head-to-head league. Teams play a different opponent each week according to the Schedule outlined in Section 6.0. The winning team will be decided by the scoring system outlined in Section 7.0. Ties will be broken using non-active players’ scoring totals. Standings will be updated weekly. All 1999 AFFL Information and Weekly Updates can be found on the league web page:
http://underworld.fortunecity.com/retro/756
There shall be twelve teams in the AFFL for the 1999 season. Each team shall be made up of exactly 14 players at any given time. There are no rules regarding the number of players a team may have at any one position, however, refer to section 8.3 for legal game-day formations.
The AFFL is made up of Three divisions: Eastern Division, Central Division, and Western Division. Teams will remain in their original division throughout the 1999 AFFL season.
Teams will be placed in divisions prior to the 1999 AFFL draft through a random drawing to be held with no less than three owners present to witness.
Following the 1999 season, divisions will be realigned according to the following schedule based on the final 1999 AFFL regular season standings:
#3 Champ’s Division #2 Champ’s Division #1 Champ’s Division
#3 Division Champ #2 Division Champ #1 Division Champ
Wildcard #1 Wildcard #2 6th Place Overall
9th Place Overall 8th Place Overall 7th Place Overall
10th Place Overall 11th Place Overall 12th Place Overall
The 2000 AFFL Divisions will then be as aforementioned, regardless of 1999 playoff outcomes.
Three division winners and two wildcard teams will advance to the playoffs. The playoff schedule is as outlined in Section 6.0.
Each year, all owners will vote on a new league commissioner. The commissioner shall settle all minor disputes or rule clarifications. Any questionable activity within the league may, at the discretion of the commissioner, be decided by majority vote of all league owners. If an owner would like to register a complaint, the complaint must be filed by sending an e-mail to the commissioner at [email protected] AND [email protected] . Ultimate authority rests with the commissioner of the AFFL.
The following definitions shall apply to section 2.0, as well as the AFFL Rulebook in its entirety.
Franchise Fee shall refer to monies paid by franchise owners that are directly into prize disbursement pool to be divvied and awarded weekly and following the season according to Section 3.0 of the rules.
Operations Fee shall refer to monies paid by franchise owners that are put toward covering the cost of the Fantasy Football for Windows stats subscription for the current year.
The Franchise Fee for the 1998 AFFL Season is Fifty Dollars ($50.00) per franchise.
The Operations Fee for the 1998 AFFL Season is 1/12th of the Fantasy Football For Windows stats subscription per franchise, or Five Dollars ($5.00) per franchise.
The following definitions shall apply to Section 3.0, as well as the AFFL rulebook in its entirety.
Weekly Prize Money shall be the money paid out to AFFL owners under the guidelines outlined in Section 3.2.
AFFL weekly prize money shall refer to money paid out to AFFL owners under the guidelines outlined in section 3.3.
Seventy Dollars ($70.00) of the AFFL Franchise Fee (Section 2.2) shall be distributed Five Dollars ($5.00) per week to one (1) owner per week based on the schedule outlined in Section 3.2.1 of the AFFL rules.
The Five Dollar ($5.00) weekly prize will be distributed according the following schedule for the 1999 AFFL year:
Week # Weekly Prize Owner to Receive Weekly Prize
1 $5 Owner of Week’s Top Scoring Team
2 $5 Owner of Week’s Closest Victory
3 $5 Owner of Week’s Lowest Scoring Victory
4 $5 Owner of Week’s Biggest Blowout
5 $5 Owner of League’s Best Record/Most Points
After Five Games
6 $5 Owner of Week’s Top Scoring Team
7 $5 Owner of Week’s Highest Scoring Game
(Combined Score) Victory
8 $5 Owner of Week’s Lowest Scoring Victory
9 $5 Owner of Week’s Biggest Blowout
10 $5 Owner of League’s Best Record/Most Points
After 10 Games
11 $5 Owner of Week’s Closest Victory
12 $5 Owner of Week’s Highest Scoring Game
(Combined Score) Victory
13 $5 Owner of League’s Worst Record/Least Points
After 13 Games
14 $5 Owner of League’s Best Record After 14 Games
w/o Making the Playoffs
The total amount of the 1999 AFFL franchise fees not used in the Weekly Prize Money pool will be distributed according to the following schedule:
1999 AFFL Champion 50.00% ($265.00 for the 1999 Season)
1999 AFFL Runner-Up 25.00% ($132.50 for the 1999 Season)
1999 Semi-Finalists (2) 10.00% ($53.00 for the 1999 Season)
1999 Wildcard Loser 5.00% ($26.50 for the 1999 Season)
The 1999 AFFL draft will be held Sunday, August 29, 1999. The draft will consist of fourteen rounds. Draft order for the 1999 AFFL season will be determined one week prior to the draft. Draft will reverse order in even rounds, such that the Owner with the 12th selection will also receive the 13th selection. Owners may draft players from whatever positions they want, with no limit on the amount of players a team can have at any one position. Owners should be aware, however, that only starting rosters in accordance with Section 8.3 will be permissible during the season.
4.1 Drafting With The Salary Cap
Each player drafted will have an original season contract amount. For a complete list of original season contract amounts, see Appendix I. There will be no limit as to the players drafted on draft day. Rather, all team Owners must submit a Final Original Season Roster no later than September 6, 1999 at 11:59 pm. See Section 4.2.
All owners must submit a final original season roster prior to September 6, 1999 at 11:59 pm. The Original season roster must consist of exactly 14 players according to Section 8.0 and comply with the Season Salary Cap according to Section 9.0. failure to comply with this deadline will result in a $0.25/day charge against the teams salary cap. If a roster is not submitted prior to Friday, September 10, 1999 at 11:59 pm, in addition to a $1.00 hit against the cap, that team will forfeit its first game.
Each owner must sign all original season roster players according to Section 5.0 along with the submission of the original season roster according to Section 4.2. All players must be signed prior to September 6, 1999 at 11:59 pm.
A draft will be held each year with exactly 14 rounds. Draft order will be determined by reverse regular season records, regardless of division, following by reverse number of points scored, followed by points scored against. Expansion teams shall draft prior to any existing teams. Each team will draft 14 players, regardless of the number of players still under contract from the prior year. All rosters must be trimmed to 14 players one week after the draft and must be in compliance with the current salary cap and contract regulations.
All players must be signed to one of the contracts outlined in this section prior to September 6, 1999 at 11:59 pm.
Each team MUST sign one player to a franchise contact prior to the deadline outlined in Section 4.3. Each team may only sign one franchise player. The designated franchise player is 100% protected for as many years as an Owner wishes to maintain the franchise designation. Once signed, a franchise player may only be cut or traded for another franchise player. An owner may not sign a franchise player to a lower contract. Once released, a franchise player may not be picked up by the team that released him at any point during the same season. Once a franchise player is released, an Owner must name a new franchise player immediately. A dropped franchise player becomes a transitional player, see Section 5.5. If an Owner names a rookie a franchise player, he must have been a first round draft selection.
5.1.1 Subsequent Years Of Franchise Contract
A Franchise player may be retained by their current team indefinitely, receiving raises according to the following schedule:
Franchise Player Duration % Raise
2nd Year 15%
3rd Year 10%
4th Year 10%
5th Year 5%
6th Year or Greater 0%
A franchise player may be waived at any time. Upon releasing a franchise player, a portion of his original season contract salary will continue to count against the cap for the current year according to the schedule outlined in Section 9.3. In addition, a portion of that player’s salary (with planned raise, or 110% of current salary) may count against the cap during the following season according to the following schedule:
Franchise Player was Waived % Current Salary Against Cap for Next Season
In First Year of Franchise Player 50%
2nd Year 40%
3rd Year 30%
4th Year 20%
5th Year 10%
6th Year or Greater 0%
An owner may not resign his own waived franchise player during the year he was dropped, or draft that player in the following draft.
Each team has the option to sign 2 players to three-year contracts. A player engaged in a three year contract shall remain, at the Owner’s option, on the team roster for the duration of the season when the contract is signed, the following season, and the season after that. A player under with a three year deal may be released at any time. When the player’s contract is up, or is dropped, he becomes a transitional player (Section 5.5). An owner may not sign a franchise player to a three-year deal, but may extend a two-year or one-year contract by one (or two years). A team may only have two current three-year contracts at any one time. A team may choose to have no players signed to a three year contract.
At the conclusion of any given year, any player, who has just completed one year of a three-year contract may be signed before the following draft by their current team at a new original contract price. A player shall receive a percentage raise over their first year original contract price determined by the schedule below:
If the player is signed to a 3-yr deal before % Raise
Week 1 (Year 2) 5.00%
Week 2 (Year 2) 10.00%
Week 3 (Year 2) 15.00%
Week 4 (Year 2) 20.00%
Week 5 (Year 2) 25.00%
Week 6 (Year 2) 30.00%
Week 7 (Year 2) 35.00%
Week 8 (Year 2) 40.00%
Week 9 (Year 2) 45.00%
Week 10 (Year 2) 50.00%
Final Extension Day (Year 2) 60.00%
At the conclusion of any given year, any player, who has just completed two years of a three-year contract may be signed before the following draft by their current team at a new original contract price. A player shall receive a percentage raise over their first year original contract price determined by the schedule below:
If the player is signed to a 3-yr deal before % Raise
Week 1 (Year 3) 5.00%
Week 2 (Year 3) 10.00%
Week 3 (Year 3) 15.00%
Week 4 (Year 3) 20.00%
Week 5 (Year 3) 25.00%
Week 6 (Year 3) 30.00%
Week 7 (Year 3) 35.00%
Week 8 (Year 3) 40.00%
Week 9 (Year 3) 45.00%
Week 10 (Year 3) 50.00%
Final Extension Day (Year 3) 60.00%
5.2.3 Waiving A Player Engaged In A Three Year Contract
A player engaged in a three-year contract may be released at any point in the first, second, or third year of his contract before the final drop day of that year. If a player is dropped in the any year of a multi-year deal, a portion of the player’s original season contact price shall continue to count against the cap for that year, according to the schedule outlined in Section 9.3. In addition, a percentage of the salary that would have been paid under the subsequent year of the deal will count against the cap in the following year, and 5% of the salary will count against the cap in the year following the player's release according to the following schedule:
3-Yr Player was Waived % Current Salary Against Cap for Next Season
In First Year of 3-Yr Deal 30%
2nd Year 15%
3rd Year 0%
Each team has the option to sign 2 players to two-year contracts. A player engaged in a two year contract shall remain, at the Owner’s option, on the team roster for the duration of the season when the contract is signed, and the following season. A player under with a two year deal may be released at any time. Salary cap implications are outlined in Section 5.3.2. When the player’s contract is up, or is dropped, he becomes a transitional player (Section 5.5). An owner may not sign a franchise player or a three-year player to a two-year deal, but may extend a one-year contract by one. A team may only have two current two-year contracts at any one time. A team may choose to have no players signed to a two-year contract.
At the conclusion of any given year, any player, who has just completed one year of a two-year contract may be signed before the following draft by their current team at a new original contract price. A player shall receive a percentage raise over their first year original contract price determined by the schedule below:
If the player is signed before % Raise
Week 1 (September 10, 1999) 5.00%
Week 2 (September 17, 1999) 10.00%
Week 3 (September 24, 1999) 15.00%
Week 4 (October 1, 1999) 20.00%
Week 5 (October 8, 1999) 25.00%
Week 6 (October 15, 1999) 30.00%
Week 7 (October 22, 1999) 35.00%
Week 8 (October 29, 1999) 40.00%
Week 9 (November 5, 1999) 45.00%
Week 10 (November 12, 1999) 50.00%
Final Extension Day (November 17, 1999) 60.00%
5.3.2 Waiving A Player Engaged In A Two Year Contract
A player engaged in a two-year contract may be released at any point in the first or second year of his contract before the final drop day of that year. If a player is dropped in the first year of a multi-year deal, a portion of the player’s original season contact price shall continue to count against the cap for that year, according to the schedule outlined in Section 9.3. In addition, the 25% of the salary that would have been paid under the second year of the deal will count against the cap in the following year. If a player is dropped in the second year of a two year deal, a portion of the player’s original season contract shall continue to count against the cap according to a schedule similar to the one for 1999 outlined in Section 9.3.
Any player not designated as a franchise player or signed to a multi-year contract will be signed to a one-year contract. An owner may sign 13 players to a one-year deal. One-year contracts may be extended into two or three-year contracts, or a player with a one-year contract may be designated as a team’s franchise player. Player’s signed to a one-year contract will become transitional players immediately following the end of the season. A player signed to a one-year contract will be eligible for the following draft at a new contract value to be determined prior to the draft.
A player under a one-year contract may be released at any point in the season before the final drop day, November 17, 1999 at 11:59 pm. A portion of the player’s original season contact price shall continue to count against the cap, according to the schedule outlined in Section 9.3.
Once a player has been dropped by a team, he becomes a transitional player. A transitional player may be signed by another team under the rules outlined in Section 11.0. A transitional player’s season salary shall be the amount to paid under their previous contract. Length of the player's previous contract need not be honored, but the player must be signed to a contract immediately. If a transitional player is signed to a multi-year deal, the original season contract salary will be used to determine the player's salary in subsequent years. Raises must be given according to Section 5.0. If a transitional player is not signed in the year he was released, his season salary will be reassigned prior to the draft of the following season, regardless of the amount he would have made under his previous contract. A transitional player may not be signed to a new contract with the same team he was released from in the same year he was released, however, an owner may redraft the player in the following year (unless he was a franchise player for that team in the previous year)..
See Appendix I for the 1999 Schedule.
Each week, players on a team’s active roster will score points based on the methods outlined in Section 7.0.
A Quarterback
Shall Receive For
+4 Points Each Passing Touchdown
+6 Points Each Rushing or Receiving Touchdown
+1 Point Each Passing Conversion after Touchdown
+2 Points Each Rushing or Receiving Conversion after Touchdown
-2 Points Each Pass Interception
+2 Points Every 100 Yards Passing
+3 Points Every 50 Yards Rushing
A Receiver/TE
Shall Receive For
+4 Points Each Passing Touchdown
+6 Points Each Rushing or Receiving Touchdown
+1 Point Each Passing Conversion after Touchdown
+2 Points Each Rushing or Receiving Conversion after Touchdown
+3 Points Every 50 Yards Receiving
+3 Points Every 50 Yards Rushing
A Running Back
Shall Receive For
+4 Points Each Passing Touchdown
+6 Points Each Rushing or Receiving Touchdown
+1 Point Each Passing Conversion after Touchdown
+2 Points Each Rushing or Receiving Conversion after Touchdown
+3 Points Every 50 Yards Receiving
+3 Points Every 50 Yards Rushing
A Kicker
Shall Receive For
+6 Points Each Rushing or Receiving Touchdown
+1 Point Each Passing Conversion after Touchdown
+2 Points Each Rushing or Receiving Conversion after Touchdown
+3 Points Each Field Goal
+1 Point Each Extra Point
A Defense
Shall Receive For
+6 Points Each Touchdown
+1 Point Each Sack
+1 Point Each Interception
+1 Point Each Fumble Recovery
+2 Points Each Safety
+1 Point Every 15 Yards Held Less Than 115 Yards Rushing
-1 Point Every 15 Yards Given Up Over 115 Yards Rushing
+1 Point Every 30 Yards Held Less Than 250 Yards Passing
-1 Point Every 30 Yards Given Up Over 250 Yards Passing
Special Teams
Shall Receive For
+6 Points Each Touchdown
+2 Points Each Safety
Team roster consists of exactly 14 players. Original season rosters must be submitted according to Section 4.2. At no time shall a team enter a game week with more or less than fourteen players. All players must fit under the salary cap as outlined in section 9.0.
Each week, each owner must select an active roster of seven players and a defense that will make-up the only roster slots to score points in that week’s match-up. Active rosters must be one of the legal line-up formations outlined in Section 8.3. Selections must be made by the deadlines outlined in Sections 8.4. Rosters must be submitted using one of the official methods described in section 8.5.
Active rosters must conform to one of the following formations:
West Coast Set: 1 QB, 1 RB, 4 WR, 1 K, 1 D
West End Set: 1 QB, 1 RB, 3 WR, 1 TE, 1 K, 1 D
Single Back Set/
Double Tight End: 1 QB, 1 RB, 2 WR, 2 TE, 1 K, 1 D
Standard Set: 1 QB, 2 RB, 3 WR, 1 K, 1 D
Double Back Set: 1 QB, 2 RB, 2 WR, 1 TE, 1 K, 1 D
TE Power Set: 1 QB, 2 RB, 1 WR, 2 TE, 1 K, 1 D
1 QB, 3 RB, 1 WR, 1 TE, 1 K, 1 D
1 QB, 3 RB, 2 WR, 1 K, 1D
These are the ONLY options. Any differences will result in an invalid roster. When a roster is deemed invalid, the previous week’s roster will be used – regardless of bye-week conflicts.
All submissions must be in prior to any NFL games that week. If submissions are not made on time, or not at all, the previous week’s active roster will be used. Bye weeks should be taken into consideration by the owner.
Rosters will be submitted via one of the two methods described here.
E-mail: [email protected] AND [email protected]
Voice Mail: (412)-338-4888 (between 6:00 pm and 7:00 am ONLY)
These are the ONLY ways a roster can be changed/submitted.
Rosters must be submitted no later than ONE HOUR BEFORE the first kick-off of the week. This means it is up to the owner to be aware of Thursday night or Saturday games. If a roster is not submitted prior to the deadline for that week, the previous week’s roster will be used regardless of bye week situations. There will be NO EXEPTIONS.
Player position eligibility will be based on what position the player is listed at per http://www.nfl.com, the official web site of the NFL. If a player is listed at multiple positions, you may use him at either one, but must disclose his starting position on your roster.
Beginning with the 1999 AFFL Season, a salary cap will be enforced according to the rules set forth in Section 9.0 of the rules, as well as the rules in their entirety.
The Salary Cap will be decided each year by the following formula:
CAP = [(AvgQB*2 + AvgRB*3 + AvgWR*3 + AvgTE*2 + AvgK*2 +
AvgD*2)/14]*1.2 + AvgYR
Where: AvgQB = Average Quarterback Original Season Salary
AvgRB = Average Running Back Original Season Salary
AvgWR = Average Wide Receiver Original Season Salary
AvgTE = Average Tight End Original Season Salary
AvgK = Average Kicker Original Season Salary
AvgD = Average Defense Original Season Salary
(1998 Points/100 - Then Scaled to match average of other 12 positions)
AvgYR = Average Penalty From Previous Year
($0.00 for the 1999 Season)
The salary cap for the 1999 season is $18.10. At NO point shall a team enter a game weekend with an accumulated season salary over the salary cap. Refer to Section 9.2 for Accumulated Season Salary.
Accumulated Season Salary includes the total amount of all 14 players on a team’s roster plus at any given point in time, plus any Retained Salary money accumulated through the season and up to that given point in time. See Section 9.3 for information on Retained Salary monies that will accumulate throughout the year.
If, at any time after September 6, 1999 at 11:59 pm, a player is released (See Section 10.0), some of that player’s season salary will continue to be counted against that team’s salary cap for the remainder of the 1999 AFFL season. The amount to be counted against the cap will be determined according to the following schedule:
If the player is dropped before Amount of player’s contract to be retained
Week 1 (September 10, 1999) 6.25%
Week 2 (September 17, 1999) 12.50%
Week 3 (September 24, 1999) 18.75%
Week 4 (October 1, 1999) 25.00%
Week 5 (October 8, 1999) 31.25%
Week 6 (October 15, 1999) 37.50%
Week 7 (October 22, 1999) 43.75%
Week 8 (October 29, 1999) 50.00%
Week 9 (November 5, 1999) 56.25%
Week 10 (November 12, 1999) 62.50%
Final Drop Day (November 17, 1999) 70.00%
No players may be released, no matter what the reason, after November 17, 1999.
It is week 6, and you have 14 players on your roster signed for a total of $16.25. In week two, you dropped a player who’s season contract was worth $1.50. In week 5, you dropped a player with a season contract of $0.95. Your accumulated season salary against the $18.10 cap is:
Current Players: $16.25
Week 2 Drop: $1.50 x 12.50% $ 0.19
Week 5 Drop: $0.95 x 31.25% $ 0.30
Total Accumulated Season Salary: $16.74
In this scenario, the team has a Salary Cap surplus of $18.10 - $16.74 = $1.36.
A player may be released from his contract at any point during the 1999 AFFL season before November 17, 1999 at 11:59 pm. There is no fee for releasing a player from his contract, but part of that player’s season contract will count against the salary cap for the remainder of the season according to the schedule in Section 9.3.
A free agent or transitional player may be signed at any point during the 1999 AFFL season before November 17, 1999 at 11:59 pm. There is no fee for signing a free agent or transitional player, but all signings must adhere to Section 11.1.Free agent or transitional player season contract amounts will be determined by the free agent salary schedule in Section 11.2.
11.1 Free Agent or Transitional Player Signing Procedure
A free agent or transitional player may be signed if and only if the following steps are taken.
1) Owner must alert the commisioner of intent to sign any player. Intent must
be filed using one of the methods set forth in Section 8.5.
11.2 Free Agent Salary Schedule
Free agents shall receive contracts equal to a percentage of their original 1999 draft worth, regardless of how many teams the player has previously played for. The free agent contract schedule is as follows:
If the player is signed before Amount of original contract to paid
Week 1 (September 10, 1999) 100.00%
Week 2 (September 17, 1999) 93.75%
Week 3 (September 24, 1999) 87.50%
Week 4 (October 1, 1999) 81.25%
Week 5 (October 8, 1999) 75.00%
Week 6 (October 15, 1999) 68.75%
Week 7 (October 22, 1999) 62.50%
Week 8 (October 29, 1999) 56.25%
Week 9 (November 5, 1999) 50.00%
Week 10 (November 12, 1999) 43.75%
Final Add Day (November 17, 1999) 37.50%
No player may be signed for less than $0.25. If the amount determined by this schedule is less than $0.25, the player may be signed for $0.25.
Trades are permissible between two or more owners. Owners shall be held accountable for the salary of their traded player(s) against the season salary cap according to the schedule outlined in Section 12.1. Conversely, Players received from another team must be count a portion of their salary against the cap according to the schedule outlined in Section 12.2. Owners must honor the contract duration of a player received from a trade. If an owner trades for a player in the last year of a multi-year deal, the owner may sign that player to a one year contract. If a player trades for a player with two years remaining on their present deal, the a two year contract must be signed. If an owner does not have a the appropriate multi-year contract available, the owner must waive a player with a the contract needed to sign the traded player. Salary Cap Room cannot be traded or transferred.
12.1 Traded Players Cap Contribution
The Owner of a player traded to another team must count the following percentage of the player’s original season contract against the team season salary cap if traded after September 6, 1999 at 11:59 pm.
If the player is traded before Amount of player’s contract to be retained
Week 1 (September 10, 1999) 6.25%
Week 2 (September 17, 1999) 12.50%
Week 3 (September 24, 1999) 18.75%
Week 4 (October 1, 1999) 25.00%
Week 5 (October 8, 1999) 31.25%
Week 6 (October 15, 1999) 37.50%
Week 7 (October 22, 1999) 43.75%
Week 8 (October 29, 1999) 50.00%
Week 9 (November 5, 1999) 56.25%
Week 10 (November 12, 1999) 62.50%
Trading Deadline (November 17, 1999) 70.00%
The Owner of a player that is received via trade must count the following percentage of that player’s original season contract against the team season salary cap for the 1999 AFFL season.
If the player is traded before Amount of original contract to paid
Week 1 (September 10, 1999) 100.00%
Week 2 (September 17, 1999) 93.75%
Week 3 (September 24, 1999) 87.50%
Week 4 (October 1, 1999) 81.25%
Week 5 (October 8, 1999) 75.00%
Week 6 (October 15, 1999) 68.75%
Week 7 (October 22, 1999) 62.50%
Week 8 (October 29, 1999) 56.25%
Week 9 (November 5, 1999) 50.00%
Week 10 (November 12, 1999) 43.75%
Final Add Day (November 17, 1999) 37.50%
During the offseason, the period between the end of the playoffs and two weeks befor the following draft, an owner is permitted to reevaluate players signed to multi-year deals. During the offseason, a team’s roster consists only of: 1 franchise player, 0,1, or 2 three year players, or 0,1, or 2 two-year players. These 1-5 players will not enter the upcoming draft as long as they remain signed to multi-year deals. In this way, an owner can ‘keep’ up to five players each year. An owner may waive any player protected by a multi year contract during the offseason, with the same penalties outlined in Section 5.0. Players waived during the offseason will automatically be eligible for the upcoming draft with a new season contract salary to be assigned prior to the draft. Players may also be traded during the offseason according to the rules outlined in Section 12.0. If a franchise player is waived during the offseason, a new franchise player must be named immediately from the remaining multi-year players. If only the franchise player is under contract in the offseason, he may not be dropped until after the draft.
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